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Factorio late game defense


Factorio late game defense. 40 gas is turned back into 10 liquid. TL;DR: You need never have excess petrol, light oil, or heavy oil. by Peter34 » Thu Jan 01, 2015 11:14 am. This is the most arbitrary choice; I just find belts more fun and more aesthetically pleasing. tv/koryandreikaCheck out my Kovarex Enrichment Setup: h Build a radar there as well, to give you vision and allow passive exploring of the area. 16 graphics) - Clipped max health to 2. Besides needed space and new resources for your factory you should always consinder ease of defense. A wall design combining flamethrowers, lasers and uranium ammunition fed gun turrets, provides the most optimal way at defending in the late game, or against large waves of Mar 22, 2021 · The early game defences were tested without any research upgrade at all and regular magazines against among others a combo of medium bitters and medium spitters (6:10)! While the late game without any space research at all against hordes of enemies that i doubt you will ever face ingame (laser mine case). 2. Preferably without cliffs, but with them is fine too. Notable breaking points: 300SPM - water required reaches 1000 units/s. All of them Jan 28, 2021 · © 2024 Google LLC. Enemy bases are larger and more frequent, the starting area for enemy nests is closer, biters evolve at a much greater speed, and the pollution absorption from the environment is lower. Dec 4, 2022 · Description. because 0. • 3 yr. Find blueprints for the video game Factorio. Properties: 1. Oct 17, 2023 · Re: help & advice wanted: my late game pain points. There are two versions of this blueprint, one with the belt going to the right, and one going to the left. Preface: This guide attempts to describe a Mall in Factorio, gives examples, links to blueprints and videos. A compact supply mall, produces almost everything (includes barrels for flamethrower turrets and acid for uranium mining), contains a speedy assembling machine for building any product by requester chest, needs raw resources, used and tested by me in dozen games. But then the thing is you can just loop that gas back around and turn it back into liquid with 0 ingredient loss. #13. by BlakeMW » Tue Mar 15, 2016 11:22 am. Theoretically you could drop 7 of your red chip assemblers and get the same output - though you might have to Factorio. An important part of planning ahead is to properly expand your controlled area. As my first post here, I would like to share with you the design I just managed to build. But lets compare to like Personal-Laser defense. This is Factorio, a game about automation - make sure your defenses work on their own. I would suggest having trains bump objects to the side with a minor loss of speed. lua in your wave defense savegame with one from Console command below, this will run a loop and every other will be a biter or spitter and will place them 70 units to the right of the player current position. At least 4-5 thick. Oct 10, 2020 · Strongest defence in late game is the gun turret with green ammo, so don't waste too much energy on laser science, instead concentrate on gun turret and ammo. The wall segments are joined by the alignment of the robotports, both in a straight line and on a corner. Jan 27, 2019 · Factorio. Lvl 10 costs 15k space science to get to. If you want a small game I'd suggest Autonauts, seems cute and innocent at first glance but challenged my braincells nonetheless. 45. Gun and laser or gun and flamethrower. 3 level 1 makes for each miner reduce pollution by 80%. Each Personal Laser defense gives you 5 shots per second of 75 dmg per laser. Wave defense hard difficulty will give 50% less bounty on each kill. 30 - Fixed a graphics path for the new game version (0. 338K subscribers in the factorio community. 483. 147. I found myself curious about the idea of a blood-soaked playthrough where rocket technology is achieved through nothing but massacres. Once you have solid defense, it is roughly same. I have some game on-going with more of 250 hours on factorio and I always used a triple wall with two raws of laser turret behind. 27 - Added tint and scale for freeplay biters (compatible with 0. many accumulators, global alarm if accumulator gets too low. Jan 1, 2015 · Joined: Mon Nov 10, 2014 12:44 pm. In me and a buddies late game save we have 4 layers of laser turrets on the walls that absolutely melt all the green biters/spitters attacking them. Laser and flamethrower. What is you typical late game type of defense? I put gun and laser or gun and flamethrower together because there are max 6 options for pool and I think those will be rarest answers. I am the author of the guide, but definitely not the author of the Mall design, or the video and blueprint below. So I usually stick with a bus, not because it's my favorite, but because it's what I do the best. It would be neat if all the aliens would start swarming so that you need to greatly bulk u Oct 18, 2019 · 1. A car, with red ammo, and at least 100 grenades in your inventory. The design I came up with has a few (subjectively) nice properties: Entirely belt fed. Rinse and repeat steps 2 and 3 until your base is encompassed by a wall of turrets. Keep a close eye on the amount of pollution that reaches every nest. This is a multi-layers wall that use flame turrets and laser turrets for defense, while building stations for artillery trains. In total 6x the number of belts. When I run extremely long rail routes, I hang a heavily defended autonomous artillery-train base on to the rails, with some timer logic to enable the train-stop every X minutes (like, every 20 mins). Share. Community-run subreddit for the game Factorio made by Wube Software. Elminister696 • 10 mo. When you're really late into mining prod, you can add Credits: - Factorio Team for making the original wave defense scenario. 2 Phys. Zyoman. 10 or older), you need to update it: replace the control. The goal would be to build supply rockets and send them to the orbit, so you would buy more time to prepare for the landing. Even without using any science packs. This Minigun is based on Mete's Minigun. History. With 10-Personal Laser Defenses + 3 Fusion Reactors, we're talking like 3750 DPS passive on a typical endgame build. Evolution is at about 99%Reddit discussion here:https://www. At mining efficiency 170 (not that far into the running of a megabase), each miner with 3 Speed 3s is pumping out half a Blue Belt of ore, so belted solutions tend to be less effective than just mining straight into the cargo wagon. This not only increases the yield of each ore patch, but also the speed at which it's mined - 10% per level. Insofar as blueprints are concerned, I highly encourage use of the Sandbox mode to experiment and design them manually, even if it's just to reproduce a setup from this guide or elsewhere. Two solid lines of lasers, with a single wall in front, is enough to handle more or less everything that vanilla can throw at you. At 1000 fluid/s pipe length is largely not a factor. I have a decent idea of how to deal with biters late game, mostly from having watched many base videos over the years, but early defense is really tough for me Aug 18, 2018 · by dpacbach » Sat Aug 18, 2018 5:12 pm. Pick up the first and repeat. 10. Uranium coated bullets, and nuke missiles. Recently I loaded up the power armor mk3 mod which gives 20x20 space, I put 20 of these lasers backed up with a stack of batteries and 5 reactors. - AbertPC for supporting and motivating me to make a freeplay mode and multiplayer-testing it for bugs and balancing. It does not produce: Nuclear reactor (but can be build in speedy I put them behind my lasers so that in the late game, the lasers can clear out the masses of small enemies while the gun turrets can focus-fire down biters. Additionally, you can split the patch in half and get belts the other way. 29 - Fixed the minable result of the scenario gun turret 0. greep. My solution is: rail-based artillery outposts. 1 belt of copper input should only support about 1100 red chips per minute (and even then you'd need 4 copper wire assemblers). Overall, the blister design is cheap, easy to expand, not very resource or labor intensive, and can act as an early warning picket for when things get serious if you make several blisters in defense in depth; biters crushing a few of them completely should be a cheap and easy way to tell that things are going to get tough soon. I probably should be focusing more on launching a rocket and expanding from my starter base, but I'm having too much fun establishing dominance by expanding my borders. The blueprint also includes a radar system. So my plan was to go for 16 Refineries, 6x Heavy Oil cracking, 12x Lubricant, 14x Light Oil cracking. Outpost/perimeter defense wall for mid/late game. Then I just used two of the 500 SPM blueprints together and my base has been running 1500 SPM pretty neatly! The limiting factor is Blue science because you need 12. This Mod adds Akimbo Variations of all Vanilla Weapons and changes the recipes for vanilla Weapons and technologie tree a little bit. Jan 11, 2017 · This will eventually make smart biters and spitters "find" weak spots in the defense, avoid land mines and protected areas and wreck the hell out of the base. Late game: Laser defense. If you thicken dangerous locations to 2 and sometimes 4 thick, you will give yourself more time to do damage before they do any real damage. 8 beacons per assembler. Drop and load a block of turrets and then another staggered forward block of turrets. Nice necro. It works well but i sometime have some damage done to my turret. Flamethrower doesnt discriminate against any amount of biters, except first few of the attack wave. by MBas » Thu Jun 07, 2018 3:11 pm. A variety of late-game buildings take 10 liquid nitrogen a pop and turn it into 40 nitrogen gas as a byproduct. 1. With artillery I don't really have much need anymore to go to biter bases an engage in combat using all of the other possible weapons and tactics. Nukes and 7 exoskeletons for late game, or 3-4 spidertrons clearing paths until they run out of rockets. 16. At its core, Factorio is a game about automation, specifically manufacturing automation. Oil processing can be confusing. twitch. The +300 Dmg from 100 Destroyer Bots and +1 "infinite tier" is but a drop in the ocean. Oct 13, 2014 · There are quite a few late-game ideas floating around on the subreddit but I don't see many here. Keep in mind by the time you start hitting the mid to late game you get access to a plague rocket that can just remove all biters from a surface. 360SPM - water required reaches 1200 units/s. knighttemplar1960 Mar 12, 2023 @ 8:01am. Everything in a 12 Beacon setup. Basically if u go for 2-3 layer thick laser, alot more turret, or entities, are active to shoot at biters, per length of perimeter. Seeing as how I don't want to have to handle with biters 24/7 and instead mount a Jul 8, 2019 · Copy blueprint. So setting it to 0. surround your base far beyond the cloud Mar 14, 2016 · Re: How to beat late game aliens. make a print of walls, two or three layers, a few rows of lasers, substations, and roboports. Modded. I rolled seeds forever and stumbled on this one, it's almost an island with 2 very defendable choke points, 2 oil patches but no uranium. Any errors, factual or otherwise, are Limit of (1-3 depending on game progression) units spawning in a group at most every 45-75 minutes so it doesn't occupy an un-fun amount of the player's time. but really I can't help but feel that it's not worth the space. In the middle/late game, you wouldn't be still able to build the defense and end the game, but the ships would be already arriving, with no supplies and tools left. In the late game, you'll have infinite research on mining productivity. Aside from static defense walls (which are covered in detail in the thread), the best defense is a strong offense. 9: Changed Wave defense bounty system and refactored unit spawning logic. Set X to a number between 0 (new game) and 1 (highest evolution). A Dragons Teeth wall design using Flamethrowers, Laser Turrets, and Gun Turrets. Related. I enjoyed the early and mid game of oxygen very much only late game was kinda boring. Regular ammo turrets can still be good late game, with green ammo and lvl 10 bullet dmg they have 11400 dps, so a single turret takes a little more than 1/4 of a second to kill a behemoth biter. Seed#1299904623. 1. Some time ago I saw a Twitch streamer showcasing how he builds outposts using circuit logic to call a train and then plopping down a bunch of blueprints and everything would be build automatically. Walls are repairable and replaceable with robots, but robots that go out to repair tend to get killed by spitters or flames, and it’s easy to run through a lot of robots when you’re looking at really big late-game swarms. Group a radar with a bunch of turrets and the bugs tend to focus their attacks there. It is expensive but it works. (Top right, red inserter). Top 1% Rank by size. you can blueprint a turret creep; building a new front line, deconstructing the old one, rinse and repeat. You will most likely need two or more grades of defenses, covering from light attacks in the early game to heavy attacks in the late game. 5 would be halfway there. Check out how I set up my wall and laser turrets for late game. And, each weapon has strengths and weaknesses, that can complement each other if used in combination. Need tips for mid-game/late-game. Biters present an element of defense that the game has against us, the players, in achieving our ultimate manufacturing goal. ago. This Factorio blueprint master book contains 236 Blueprints and 13 Blueprint Books to help you from early, mid, and late game. Blueprint early to late game defence: first find your cloud border. The game round can be restarted in the admin control. Oct 5, 2022 · But of course, in late game mega+bot bases, the resources spent on defence are negligible, but the double wall design fails in absolute defence, since a large swarm (100+ behemoths) can simply rip through the first wall without the funnelling of the dragon's teeth, so i would argue that for late game, the dragon's teeth are a safer bet. I am 35 hours in and having Feb 22, 2021 · Deathworld is similar to normal settings, except the game mode is centered around more numerous and powerful enemies. Laser turret: (5+6 Laser Damage) x (3+2 Firing Speed) x 4 = 220. If the entity cannot be moved to the side (due to collision with another entity) it should try to push it forward instead, then collide with it again and re-apply the damage and speed loss, repeating until the entity dies, can be moved out of the way, or the train comes to a stop. As My personal rule of thumb is to keep every single pipe below 1200 fluid/s which can be sustained over 17 segments. sustained rocket launches for continual research is the purpose for the mega factories, expansion and That's enough for anything up until mid-game as long as I kill any nest that attacks me. A short front line is your friend. With all the options available for bug-smashing, it can be very easy to get side-tracked into cleansing our newly-found planet of Reply. Once you crack, you can't go back: only crack heavy/light oil that you don't need. Balduracuir. Nearby balanced. 6. Adding flamers behind the lasers would just be icing on the cake. /c game. 78K users. * When you build the Rocket Defense, the documentation says "the aliens don't stop attacking" but in fact nothing special happens with the aliens. While 12 beacons per assembler might be more UPS-friendly, 8 beacons is just so much more resource efficient, and UPS isn’t a problem for To make a red belt of red chips (1600/min), you need 1. Rocket turret is only because of versatile dmg profile, depends on rocket, but overall I found it weak. 21. Re: Early game defence tips wanted. Upgrading damage 1 will give a 33% boost in damage, reducing 4 to 3 shots against small biters. forces ["enemy"]. . 49 RF per second. Even though Artillery is a late-game feature, sometimes it still feels too powerful. Design / Blueprint. With about 20 steam drills, 4 labs, 5 assemblers, 1 radar, 1 boiler, 1 steam engine, a couple of power poles you are ready to strike at the 10 minute mark. 28 - Fixed some bugs with "mining drones" in the scenario 0. If bots are only flying over the minefield for 30 seconds every 15 minutes, most attack waves are destroyed completely before the bots come out. Jan 25, 2020 · The focus of this guide is on acclimating new and returning players with the fundamentals of a typical early game in Factorio freeplay. I'm not sure if this is faster than nukes. Apr 11, 2019 · THE kilroy Apr 11, 2019 @ 6:03am. Only gun turrets. " Mix up the game-play loop with an occasional epic defensive combat. Additionally, a roboport is included in the blueprint, but it may not be necessary in the earlier stages of the game and can be removed if desired. I turned Factorio into a crazy tower defense game. 648 if you selected too many waves Evolution is based on pollution produced, not pollution that reaches spawners. Also the tank and personal laser have been given a buff so they're actually useful in end game. Sharp corners are a weakness, since they both have less firepower, but attract stronger attacks, than the sides. 001% power generation is truckloads better than 0% power WRT specific defense setup-. A green wire is running from pole to pole and connects to each bullet-chest and also to the feeder of the clips. r/factorio. Build a radar pretty early to keep your surroundings updated. I came across a mod that makes it so killing biters advances your research. This will make late game a whole lot more fun than it is now. 0: Wave defense can now only be won by launching a rocket. Laser turret: Free ammo if using solar energy, slightly costly to replace, better range. If you are looking for tileable module oriented Rocket Fuel productio, here is mine solution. Place a requester box or an ammo factory, place an inserter and build a turret. Hi. 5 blue belts of copper and 6 copper wire assemblers. Jul 25, 2018 · That depends on your map settings. Round the corners on your outpost. For late game, just load your MK2 armor with a couple fusion reactors, couple batteries, legs, lasers, and shields, and spiral outwards from your base to about twice the size of your pollution cloud. For the perimeter, you can use a solid line of lasers and some flamethrowers behind, and roboports a bit behind. This means that at mining productivity level 10, not only does every 1 ore in the ground produce 2 on the belt, at the same speed you'd get 1 ore at prod level 0. I've been using Gun turrets with uranium ammo because they seem to be about 2x more powerful, but due to the cost and setup time, it seems just plopping down 2x more laser turrets than gun turrets would be much easier and save a lot of resources. Some of the more commonly used blueprints are accessible from the main book, with other Entire walls of laser turrets. MortiAlicia. 78 %. You could use speaker logic instead to have you be able to know when you need more ammo, but vision lets you debug a whole bunch of issues and is the only way to figure out what exactly was lost in an attack. 4: Wave defense difficulty will scale with online player count. I have the following save for you, this is a save I played with someone from the Factorio discord in the past, and we just got robots setup and were transitioning from coal power to solar power: Dec 26, 2019 · To reach Military 2, you need about 200 red science packs and 20 green ones. position. player local surface = player. Search the tags for mining, smelting, and advanced production blueprints. End game defence. . r/realdubstep. you'll need to decide what the end game is, one rocket and then move to another game, or continual expansion, optimization and so on. I like it, great for picking up stragglers that you can't be bothered to lift the shotgun for. If you have only SE mods, biters can contribute to almost half of your UPS in: in most entity update but also in particles and pathfinding. Factorio version: 0. is anyone sitting on a mid game save that you could upload? Like around getting bots. 364K Members. Another popular strategy is to walk turrets out to clear out alien bases. Lasers have good range, and decent damage. Jul 28, 2013 · Idea for the goal in the late game - supply ships on orbit. com/r/factorio/comments/53zm6m/my_late_game_highly_scaleable_99_evolution_defense/?ref=sha r/factorio • Beat the game once with bugs turned off, first game with bugs enabled. Protect your cloud, turrets and walls. You can add speed modules to the miners for a large increase of speed. Dec 19, 2016 · The Mid/Late Game Furnace Layout Introduction. This blueprint features a defensive wall with bullet guns and flame towers. Right now I am playing Satisfactory. x+70, player A set of wall blueprints for base defense, and a factory to make all the needed items to build the wall. Put them in front of the gun-turrets to out-range the spitters shooting at the wall, keeping one lone spitter from picking off turrets from just May 23, 2016 · The personal laser defense. Congrats on launching your rocket dude! Well done! Feb 26, 2022 · In the late game, research becomes more expensive for each turret type. surface for i = 1, 40 do local position = surface. Only laser turrets. reddit. 27) 0. You can check the evolution factor beforehand so you know what it is with the simple /evolution. 988 (I use 13) assemblers when using prod modules and speed beacons (8 beacons per machine) 3. now go beyond the cloud and place this print down, ensure the ports are either connected to your main grid or have a train bringing supplies of repair tools and replacement parts. Even if no spawners existed on your map, pollution would cause evolution. The simplest way is to destroy the nests is with laser turrets - this is most easily done with a personal roboport in Power Armor I or II and a blueprint and deconstruction planner, but the personal roboport is not essential. It might even be better because the laser turrets have a much greater range. Emitters are for end game, where space may or may not be an issue, but you just want to optimise your assets to the best of their ability before making The Discharge Defense module for the Armor would go on the 'Personal Equipment' tile, but I have opted to only include the ones that are used multiple times and the ones that are more difficult to manually craft (needing lots different materials). May 6, 2018 · the game doesn't have an end, at least not in the traditional sense of a final boss and then it's over. So the 10k liquid becomes 40k gas. Hey fellow engineers! I have completed the latest version of my blueprint base book, BobAAAces Base Book v2. I've mostly just used uranium bullets and nukes in 0. In the early game, hand-feeding is fine. by British_Petroleum » Fri Jul 14, 2017 1:51 am. Nests generate raiding parties as they absorb pollution, so no nests in pollution cloud = no raiding parties. sillyfly wrote: Scout around your base, to see where the alien nests are. When using the train crossing parts, make sure to build them first and use them as a start to go build your perimeter. Pack the turret that has longest range. evolution_factor=X. One wall tile can be eaten and suddenly your turrets are under siege. Downloaded by: 3. That applies to science, defense, malls, the works. The factory eats up to ~4k Coal and ~84k Petroleum gas per minute to produce 4 compressed blue belts of Plastic bars. Late-game Plastic factory. Here I'm assuming big biters take full damage from laser turrets because I don't see a "laser resistance". You don't need an ammo belt until mid game. The general advice is to manually keep your pollution cloud clear while you're early in the game and doing so is easy (keep a little defense just so a stray swarm doesn't end your game), then switch over to defenses once you've got construction Compare screenshots. Assemblers is used for about 99. Reply. a tiny fuel block steam block. I am engineering a new defence system with uranium bullet turret and flamethrower. And from this Refinery Complex: Petroleum, Light Oil and Lube via Fluid Cargo Trains to the consumers. Jul 13, 2017 · Re: Late late game biter clearing. What's your late-game oil setup? I'm playing a rail world and production is done in specialized areas. This increases the difficulty of the early You can reduce bot losses to a low and tolerable level by removing mines from the logistic network except during short, scheduled mine replacement intervals. If you add flame turrets (which are awesome, btw) forgo the maze and go for straight double wall, the flame turret will predict where the enemy will go but will not take obstacles For later stages, you can stagger your miners so you can triple the number of belts going out from the patch. Use efficiency modules inside your miners. Apr 17, 2018 · You can set their evolution factor higher with a console command, but it disables achievements. Smart biters and spitters will also try destroying any unprotected player-made building even if does not produce pollution. After factorio I played Oxygen not Included for about 500 hours. 0. 16 - 1. Generally, look at the map, turn "show pollution on", and clear out the nests inside your pollution cloud ASAP. 393 Online. this is a minimal defense but will be all you need. All about Malls. Nuclear power, backed with: lots of storage tanks for excess steam. Mid game: fuel block power, oil fed flame turret defense. Otherwise it could be that the modules do not align properly. Alternately, you can use the negative edge Nov 28, 2016 · What it is, is irrelevant. It makes sure all chests combined have a certain amount of clips. I was asking myself, does a little maze with Of course, for very late game it becomes more efficient just to lay tracks over the ore patch, and mine directly into the trains. I've play the game for nearly 800 hours now across like dozens of saves, but basically since the beginning I've always either played in peaceful mode or turned the biters off completely. Or late game, or never, depending on how much time you want to spend gunning down nests instead of growing the factory. Designed to withstand maximum density biter waves, and in most scenarios can defend against waves without any walls being damaged. Factorio has many weapons that each have their own associated strategy The goal of sustainable end-game defense is to eliminate the attack with little or no wall damage. Even if you have no labs. 40-60 shells per min is a solid number. You can easily extend or adjust it and after a while you will know which ones need upgrading or walls. Check it out! And please share yours if you have any. The idea was to build a late-game factory dedicated to a decent Plastic bars production. 18. NickG9. This is good for early game, but late game it means more entities shooting same target. Best thing for defenses is to stack up wall tiles. No belts. Too many gun turrets, space them out 1 or 2 tiles and alternate gun turret and laser turret (laser turret for the range, gun turret for the damage aswell as backup). 205 votes, 117 comments. Grenades are great for early game tree clearing, not so much for combat. /c local player = game. From mid-end game, once you get the electric furnace unlocked, you can start laying it this way, leaving two spaces in the middle for emitters. Only flamethrower turret. -- Watch live at https://www. There are different defences based on the tech available; Base wall - belt ammo feed to turrets and double wall. Share your designs. 0. Anyway that tile is more suited for multiplayer games I think. Build a wall and/or place turrets outside the polluted area. Sort by: Add a Comment. A combination of extensive radar coverage for early warning of new biter nests, and aggressive, pre-emptive attacks on all nests near your pollution cloud, should keep you quite safe. The aggro idea is sound and works. however, with the recursive blueprint mod you can automate it. Late game defense tactics? I'm at the point where I'm slowly expanding into "megabase" level, building resource outposts around and trying to expand my border but the aliens are relentless and constantly attacking my base and settling back close almost as quickly as I can clear them. 15, haven't really tried rockets, shotgun or fire. Also use artillerie to clean up biters it is really the most efficient way to create a perimeter :) 1. However, once I start getting to red circuits and higher, my organizations starts to fall apart and I start having a lot of inefficiency. This means you'll need a much smaller perimeter around your mines. The only solution is increase the amount of turrets destroying everything. 154 votes. Details. LordDeLaFunk. Jun 7, 2018 · Late game Rocket Fuel production for huge bases. The tests show that there are 2 key research milestones for the early game: 1) Physical projectile damage 1 (red science) - since biters regenerate between shots, it takes 4 x 5 damage with Basic ammo to kill a small biter (15hp). find_non_colliding_position ('behemoth-biter', {player. In my actual map I have gun-turrets/green ammo only, inserters between the turrrets auto-deploy the ammo in a circle around the base. Just hold the space bar to auto shoot anything that comes in range, and click this throw the grenades in your hand, it does splash damage so you can wipe a bug base extremely quickly. Desert is harder early on, especially on desert & deathworld or harder. Factorio Action game Gaming. Feb 24, 2023 · Defence wall. Should last you until end of game. Gun turret: (5+19. triffid_hunter • 3 yr. I build this for late game where the evolution factor is 1 (100%) that is why the requester chests request uranium ammo. If you have a really old scenario save game (0. For most part rush the flame thrower from utility science that has 40+ range, unless u got fire immune factions near u. global alarm if steam gets too low. For rampant range is the key. In addition it adds a Minigun for the late Game. Remember to craft the grenades on the way to your opponent. Using laser turrets offensively is by far the Favorites. Changelog 0. Damage - 8 From resistance) x 10 Firing Speed = 162. Late game defense - how do I create a good outer perimeter at soon 100% evolution? So, I am soon to hit 100% evolution at the same time I have grand plans to start creating my big train stations, expanding my train network, outsource smelting to off-bases etc. Nov 6, 2016 · The purple inserter is connected to that chest with a red wire and stops after taking 30 clips from the belt. Or you can have a big wall lined with turrets and let the biters futilely attack over and over. Something that'll make you go "Oh shit, stuffs going to get f***ed up, gotta go deal with it. I can keep it organized really well. One thing I found really nice was the look of his walls. Three simple tips to solve all your oil processing problems. to us qk ls nq vt vm au au co