Hex undying and pentimento

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. tv/thecommondanger馃搱 Subscribe: https://www. For each 're-lit' totem you make, you get a token for pentimento. Blindness Builds for both M1 only killers and M2 heavy killers. Each token stack gives you new debuffs for the survivors. 6. Survs are more likely to cleanse a Hex than dulls now unless for challenges. Pentimento, Plaything, Undying for all 5 totems. com/dowsey?sub_confirmation=1馃幃 Twitch Stream: htt I play with a somewhat similar build (pentimento, plaything, retribution and one other filler non-hex perk) and find that a lot of the time I need to get at least one pentimento up for the slowdown or else all the gens get popped before I have a chance to get the 4 hooks I need to get all the plaything totems up. Better survivors = hex gets cleansed quicker. With boon in the equation and the 3-gen-to-1 chase strategy, the likelihood of survivors cleansing totems are pretty close to near 0 unless, they encounter something annoying like Hex: Ruin, Hex: Undying, Hex: Devour Hope, Hex: Huntress Lullaby, or Hex Hex: Thrill of the Hunt is a General Perk available to all Killers . This will result in all five possible totem placements It gives the Killer permanent updating information on every Survivor except the one who activated it, until the original Survivor changes a health state. I'm able to get up to 2 stacks of the perk activated, no problem. Nov 25, 2023 路 hex undying still protect devour hope and give a 4 meter aura reading range for all non-hex totem, in some maps finding hexs can be very tricky and waste a lot of time for the survivors. Doesn't that interfere with Plaything??? I don't get it! Plaything can't get full value if you have 2 other totems taken! What's the point??? If plaything is the first hex cleansed then yes it will move that survivor’s plaything to the undying totem. QoL: Tokens will be applied for all remaining Totems on the Map. Cleansing a regular and Hex totem by default is 14 seconds, which would would make Rekindled totems 7 seconds to cleanse or more with Thanatophobia or Hex: Trill of the Hunt. Aka it doesn't bring ruin back. 2. My personal hex build (that is more for fun than for winning) is hex roulette: Haunted, Devour, Retribution, Undying. But instead it turns a broken totem into a lit totem. HEX: PENTIMENTO, 30% REDUCED REPAIR SPEED AND A NEW INTERACTION WITH HEX TOTEMS. When they begin cleansing start using your pools liberally. I perosnally like Devour, Plaything, Pentimento. When you rekindled them, you got two totems that had pentimentos effect, they were slowing gen speeds and heal speeds. When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead. In the last 14 days, 3. Reply If Pentimento comes up after you break your totem (and keep note of other totems you see too) go back to your totem and break that hex. The game ended and the Undying/Devour Hope totem was still untouched. Jul 13, 2023 路 Together, Hex: Pentimento, Hex: Devour, Hex: Undying, and Hex: Plaything create a formidable combination for The Spirit. Which survivor perks are negatively effected by the Blindness status effect. Also, there are 5 totems at the start of the game. You can also do it with pentimento if a dull totem is broken first, so pentimento gets transferred to a totem that was never rekindled and you end up getting it twice on the same totem (the entity won’t consume it the first time). Pentimento works better with more than 1 Hex, or Hex Plaything as that gives you multiple Hexes. Nerf: decreased the Cleansing Mar 14, 2022 路 The Hag's Hex: Ruin has long been regarded as one of the best killer perks in Dead by Daylight and for good reason. I have a build consisting of Devour Hope, Plaything, Undying, and Pentimento. QoL: The Killer will receive a noise notification when a Survivor starts cleansing any Hex Totem. If I walk by a dull, see that undying is up, and know ruin isn’t in play, I can be almost 100% sure it’s devour hope and I’m going totem hunting. Shouldn't be that hard. Survivors will cleanse Undying for one (Or one of the Haunted Grounds totems, turning the other one dull) Then 4 Plaything stacks, for a total of 5 totems cleansed. Theoretically you could just camp your Undying totem and throw the match. Can really fail against survivors who ignore totems in a game where you struggle to get 3 hooks. Question. You get the notification of being exposed from either haunted or devour, cleanse the hex and think you are good, but NOPE! Everytime i've ever tried to use hex perks or builds which is quite a bit, all of them always end up being cleansed seemingly before i even get 3 or so hooks. Plaything and Lullaby synergy well, thrill will slowdown the game and if they boon it, it will be half a gen of a person not doing anything because of thrill. Externica. And I don't mean like NOED or Undying. 4th perk I've tried surge and pain res so it's up to you. Altetnatively, you can run a Build centered around Pentimento using Hex: Plaything. This hex causes all generators to regress at double speed whenever a survivor is Been running devour, undying, pentimento, haunted ground on many killers for awhile. Prestige The Blight to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Undying for all other Characters. Pentimento works when survivors destroy your totems, any of them. Hex: Retribution and Barbecue and Chili. In the boon meta we can probably expect only Hex totems will get cleansed and even then not 100% of the time since any survivor with a Boon will use that to cleanse instead. 11. No more, no less. Their effects don't matter. 0. Buff: now transfers Tokens of the Hex perk. I use it on blight with his hex undying and blood favour. This is a "for fun" build. (Unless you have pentimento, then you could have up to 10 I guess) Feb 17, 2022 路 Hex: Ruin Hex: Pentimento Hex: Devour Hope These will be the base Hex build to use for the match. You need to play your best killer so you can keep pressure on in order to 5 stack, assuming that's your goal. Depending on the Perks that are used (or not) by the Players participating in the Trial, Totems will appear in one of 3 possible states: Default as a Dull Totem. Ruin/undying/thrill pentimento is a solid one. 99. Posted by u/emilycanfly - 1 vote and 5 comments i ran hex perks for a while and its really restricting the idea should be to punish survs for both cleansing and ignoring totems, so pentimento obviously is key and plaything supports knowledge cutoff and provides good stacks for pentimento, so that leaves the last two to support either chase or gen regression but in reality most hexes will get hard countered by good team coordination so it Regularly I've been using my nemesis with all hex pentimento, undying, thrill of the hunt and plaything. Wtf, BHVR. E, 3 minutes in and 3 gens already popped. Reply If I were to suggest a change to Hex: Pentimento, I think cleansing totems that have been rekindled by the killer should be cleansed at 50% of their normal speed. A totems associated hex is not actually rooted to that totem which can result in weird stuff like that happening. Rework: replaced the Repair Speed penalty at 1 Token on Tier III with a 5 % Haste Status Effect at 2 Tokens. Not recommended. Backpack Merchant: Mad Grit, Awaken Awareness/Starstruck (Latter works great with her iri addon), Agitation, Iron Grasp, Stealth Merchant: Hex: Plaything, Hex: The Third Seal, Hex: Pentimento, Trail of Torment, (Evil build) Hex Merchant, AKA Chess Merchant but you eat your opponents peices when they Cooking up a hex build but I'm getting conflicting info with Undying. One of the survivors cleaned one of the Devour Hope totems, after that I couldn't instadown or kill the survivors, as if it hadn't the Undying totem to replace Devour Hope. Some of my best builds use pentimento. There’s no synergy with instant-down killers. Reply reply Seriously, I keep seeing Pentimento builds that use Plaything and two other hex perks. Meaning you do lose a hex, but it's undying. When you pair undying with devour or haunted grounds, this combo is so insanely strong. 0 as part of the Shattered Bloodline Chapter. Usually ruin and undying is good. It doesn't say you have to actually kill anyone. I mean like Devour Hope-Ruin or Thrill-Devour Hope, or Ruin-Retribution. Even after I get lucky and they trigger haunted grounds twice, they'll still decide to cleanse my retribution, not having learned from their mistakes. QoL: removed the Hook Save condition required to obtain a Token. Prestige The Cenobite to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Plaything for all other Characters. As others have said, Plaything + Pentimento is only worth running because constantly cleansing all these totems acts as significant slowdown. You're looking at a build where they are constantly tormented, or they don't cleanse Ruin (optimal), or if they do cleanse and get tormented, you can keep making Pentimento to slow gens down by 30%. You'll lose Devour sometimes, but at least some of the time survivors will be distracted by Plaything/hunting for Plaything and won't manage to get it. QoL: all Token effects now apply across all Tiers. 06% of Killers have had it equipped making it the 34th most used Killer perk in that time. You walk over press space on it and it becomes a Pentimento hex totem granting you the token. Going for 5 stacks: I've had success with Pentimento, Plaything, Retribution, and Undying. Ideally, you don't rekindle until after Undying is gone. Sometimes I add Retribution or Thrill even if it costs Plaything value, because I like Hexes. 48% of Killers have had it equipped making it the 92nd most used Killer perk in that time. I also was using Hex: Pentimento and Hex: Plaything. Alternatively run Ruin which they have to cleanse regardless, then hit them with Pentimento when they do. Dead by Daylight is an asymmetrical multiplayer horror game in which four resourceful survivors face off against one ruthless killer. I. Change: modified the behaviour of the triggered Survivor screams to be consistent across all Unlockables: Survivor screams are now 3D with a maximum audible range of 19 metres (used to be a . Even if im running defense perks like haunted ground and undying. Maybe a full slow-down build with Pentimento + Ruin + Thrill of the Hunt + Undying could also work? This slows down repairing, cleansing and blessing and additionally the survivors will spend time looking for Hex Totems and cleansing/blessing them, which is time they are not spending on gens and also allows Ruin to have an effect on any Pentimento Undying And play knight with double assassin and +4 s chase time Now, even thou anyone know for sure that behind every plaything there is a pentimento the every group of survivor will soon realize that you cannot work on gen blinded, exahusted and oblivious with an huge risk an assassin with increased chasing time appears. You should be able to get a down per retribution/haunted ground proc, which there will be at least 2. 0 as part of the Chains of Hate Chapter. Oct 4, 2019 路 The versatility of Hex: Undying makes it a no-brainer for Killers when they are crafting a Hex build. Shattered Hope Hex: Huntress Lullaby Hex: Devour Hope Hex: No One Escapes Death Hex: Pentimento Hex: Ruin Hex: Undying Hex: Haunted Ground Hex: Crowd Control Hex: Thrill of the Hunt Hex: The Third Seal Hex: Plaything Hex: Blood Favour Hex: Face the Darkness Hex: Retribution Hex: Two Can Play Meaning, the first hex cleansed will always be undying. 3. First Totem Cleansed. The totems must be broken by survivors for them and you must rekindle the totem for it to become a Hex Hex: Undying is a Unique Perk belonging to The Blight. And then pentimento becomes your gen/heal slowdown. 3. It needs to have a negative to it, hence why it's a Hex. Pentimento will make the match hell if left up/let get to 5 stacks. Hex: Undying, Hex: Play Thing, Hex: Pentimento, Thanatophobia Then infect all gens, keep infecting lit totems, remember to infect when you put Pentimento up. ) possibly killer had some item that gave oblivious or similar effect. So right now I've been play testing a really evil Doctor build with Lullaby, Haunted Ground, Pentimento and then a 4th perk to make things even more painful. If Based on your perk choices 5 totems spawn: 3 will be empty, 1 devour, 1 undying. Build: Undying, Ruin, Plaything, Pentimento. Now that NOED shows its aura after a certain time, a competent team will usually just wait to find it if it procs at end game, instead of cleansing dulls. 0 as part of the Descend Beyond Chapter. Assuming 1 hex u wanna protect (i. If they don't, they get slapped in the face by devour. tv/Otzd Pentimento is kind of a waste if you aren't using at least 4 totem-spots. The key here is to wait until all 5 have been cleansed at once. 2. By the time I did get all 5 totems in place for me to relight them -- someone took forever to get rid of their Plaything -- the team was down to 1 gen. If my calculations are correct that's a possibility of 11 Hexes (1 Devour Hope, 4 Plaything, 1 Undying, 5 Pentimento). Totems are Props and a Game Mechanic that were added to Dead by Daylight with Patch 1. I've been considering running Undying but I can't really get a clear answer on it, specifically regarding tokens. Hex: Undying: A Hex which maintains the vile powers that flow throughout the Trial. Run a few matches with Hex: Undying, Hex: Thrill of the Hunt, Hex: Devour Hope, and Hex: Pentimento. Hex: Face the Darkness is a Unique Perk belonging to The Knight. This here is correct. A Nov 17, 2021 路 It is not feasible to gain five Pentimento totems in each match, however, players can gain an immense advantage just by gaining one or two totems. In the last 14 days, 0. Pentimento doesnt bring back the original hex, it create a new pentimento hex. You could run Ruin with Pentimento and on paper get more value than Undying if they are cleansed. Paired with Pentimento, this would give a win-win scenario every time the first Hex is cleansed in that the survivor wasted time cleansing Undying, and allowing you to rekindle a Pentimento totem on it. Pentimento can be grouped with the perks Hex: Ruin and Hex: Undying to create a frustrating loadout for survivors to deal with. Developed and published by Behaviour Interactive. 75% of Killers have had it equipped making it the 26th most used Killer perk in that time. This subreddit is not owned, operated, or moderated by Behaviour Interactive. 99% of players aren't running a perk that finds totems or bringing a map. To get the best odds of having Pentimento work you’d need to run like Plaything, Ruin, Undying, Pentimento to increase your odds of getting a good number of totems smashed. I love seeing survivors not cleanse any until 3 hooks then rush to get totems only to realize it's haunted ground, twice even sometimes. Ruin, Undying, Pentimento and either Thrill of the Hunt or Retribution Couple this would 1 add on where his trails last longer. I've been trying out Hex builds lately to give the Survivors slowdown in the form of side-objectives, rather than using perks that just block gens all game. Undying - Undying will seemingly always fit into Hex builds as it will give you one free cleanse. Devour Hope), and u also run Hex: Undying to protect it: Everytime devour is cleansed it transfers to a dull totem, effectively Devour Hope is collectively 4/5 totems and Undying is 1/5 totem. Not every perk needs to work with every Killer in the game. It was added to the game on 10 March 2020 in patch 3. 1 as part of the Of Flesh and Mud Chapter. This perk is unlikely to save you, and in my opinion not suited for this build. If you get smart survivors, they won't do many bones. Hex: Devour Hope is a unique perk belonging to Hag. If you have the appropriate perks you could go with a Devour/Pentimento build with Devour, Undying, Pentimento and Plaything. Ruin is great for making survivors want to cleanse totems. One of the current best hex builds is: Haunted, Undying, Devour, Pentimento. Bring Ruin, Undying, Thrill or Ruin and 2 hexes of your choice (Blood favor, Lullaby, Retro, etc) so that if they cleanse they waste a ton of times cleansing/booning totems. It's this mindset that allows my haunted grounds, retribution, undying totem build to work. Hex: Undying (The Blight) Hex: Pentimento (The Artist) Deadlock (The Cenobite) Most of the perks in this build are Hexes, meaning it seems to be a pretty risky one to run if survivors start cleansing them. It was added to the game on 8 December 2016 in patch 1. Hex: Pentimento allows The Spirit to I've recently been trying out some Hex totems and I'm curious to know what the maximum amount of Hex totems would be possible throughout a trial. The most important being your first stack which is 30 percent slow down to gen speed. Viable on all killers. For instance, on Nurse: Maybe ruin, undying, pentimento, retribution/haunted grounds. Feb 26, 2021 路 This Guide will be divided into 8 Sections: 1. Prestige The Hag to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Devour Hope for all other Characters. But most of my games had survivors very distracted by all the hexes. Survivors suffering from the Blindness Status Effect are unable to see the Aura of their Hex Totem. Buff: changed the Haste Status Effect percentage Hex: Plaything + Hex: Undying (Or Hex: Haunted Grounds) will give you the potential for 5 Pentimento totems. It is ridiculously strong once the survivors start cleansing. Which Killers are viable for blindness builds, which ones aren't, and why. The recommended Hex builds usuay include Haunted and Undying so you can use it twice. If a Survivor is in the middle of cleansing a Dull Totem that the Game selects to become another Ruin + Undying was problematic way back when because, if you're not aware, what Undying used to do was transfer any Hex other than itself to any available dull totem and would keep doing so until all totems were broken. It gives you a huge 30% for one stack, and the rest of the stacks are just a buffer to hold on to that really. Jun 4, 2024 路 Hex: Undying (Blight) – acts as a second life for another Hex, disappearing in its place when a survivor attempts to dispel it; Hex: Pentimento (Artist) – the killer can rekindle cleansed Totems to inflict a series of debuffs on survivors; Many players ignore Hex builds, considering them too unpredictable. If somebody cleanses the other totems it can be used to replace them, E. Works especially well on killers with side-objectives like Pig, Pinhead or Plague. 4. The problem is that unless the survivors have amnesia and forgot where they cleansed a totem, they just go cleanse it immediately. Hex: Retribution is a unique perk belonging to Deathslinger. The last one, you'll want to use Haunted ground. Not sure why you can't just apply Pentimento to a boon totem, it'd atleast allow it to be applicable in the "current meta". Haunted ground plants two lit totems on the map. Dec 19, 2021 路 A build showcasing just how annoying Hex: Pentimento can get for Survivors. In the last 14 days, 1. It works the same way if a killer runs haunted ground, undying and devour. This will eat up the lower mmr. While I was thinking of uses for Undying, one of the scenarios I thought of was if Hex penti doesn't restore old totems. Hex: Pentimento capitalizes on the fact that survivors will be cleansing plenty of totems throughout the match, giving the Oct 5, 2023 路 Hex: Pentimento (The Artist) - Cleansed Totems can be rekindled for an additional effect, each decreasing repair, healing, recovery, and exit gate opening speeds by 30%. I like the Plaything idea more, but the Ruin combo is the one that'll be meta for the sole reason that Plaything is just bad. It was added to the game on 18 September 2018 in patch 2. This isn't terrible. Apr 22, 2022 路 Hex: Undying is included to keep Devour in play as long as possible. More: Dead By Daylight: 10 Best Perks for Solo Survivors I've used Pentimento two ways. Even when im running pentimento they just promtly instantly recleanse them. If they don't you have 3 powerful hexes active. I remember thinking that it would be impossible to 5 stack this perk, but the secret is lighting them all at once once all 5 are available. Pentimento's saving grace is that the gen slowdown is first. Buff: Aura reveal time increased to 15 seconds. gg/eGYuyeA As soon as they figured that out they all gave up. e. Sometimes the dull totems come in clutch for information. Prestige The Deathslinger to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Retribution for all other Characters. 02% of Killers have had it equipped making it the 72nd most used Killer perk in that time. Since you will likely have more than three hex totems at one time, Hex: Undying is more likely to transfer your Hex: Plaything or Hex: Pentimento than the more important Hex: Devour Hope. So the text doesnt say the totems have to be all Hex:Pentimento so theoretically if there is lets say a Devour hope, Ruin, and Undying if survivors… Open menu Open navigation Go to Reddit Home I've been running it with Ruin/Undying/Devour and Thrill/Devour/Undying. On a Hex heavy build with something like Plaything, Haunted Grounds, Ruin and Pentimento it also allows the killer a sort of way to still maintain some power by building Pentimento tokens as other hexes are slowly cleansed over the course of a match. If they can't find the DH totem it's lights out. It was added to the game on 8 September 2020 in patch 4. Build explanation and then gameplay at 2:25Watch live: https://www. I only pulled it off once (if matches aren't going well enough I just start rekindling immediately), and mostly succeeded because I could apply a lot of pressure across the map as 馃幀 Twitch: https://twitch. Buff: Oblivious now triggers after any interaction with Totems. If you are worried about not completing this challenge due to bad map and totem spawn RNG, I would recommend bringing Hex: Pentimento. The Auras of Survivors within 2 / 3 / 4 metres of any Dull Totem are revealed to you. Booms ruin it. The problem with 'high risk' perks or mechanics, is that the higher skill you face, the higher the risk gets. Get app Get the Reddit app Log In Log in to Reddit. Lullaby will slow the game with the skill checks as well, Wraith seems good for the task. If your objective is to get Pentimento value, you can use Plaything and Pentimento together. The first cleanse got rid of undying, the second cleanse got rid of devour hope. Hex: Undying is a unique perk belonging to Blight. 30% reduced everything and it'd unstoppable at that point. I believe the rekindled Totems work differently from normal Hexes, the whole point of pentimento is that it activates on destroyed totems, so it wouldn‘t make sense for it so switch to a „healthy“ totem. G Lose ruin and put up Pentimento in its place. If you destroyed 4 out of 5 and blessed the 5th, then Ruin and Plaything would be out. Hex: Plaything is a Unique Perk belonging to The Cenobite. The devs will nerf Undying because cleansing 5 totems is apparently too hard for survivors, but somehow cleansing 10 totems is perfectly fine. The first totem gets you a 20% speed hit on gens, which is 4 injured on thanatophobia. Dead by Daylight New Killer The Dredge has been a lot of fun and i am excited to start diving more and more into his available builds! Starting off we have a Hex: Pentimento - 5 stack success. Booms still mess you up, so the counter is to boon and never cleanse. Undying gives them the hex notification and lets them know that undying is in play if they walk anywhere near a dull totem, which is pretty much guaranteed to happen early on. Rekindled Hex Totems are still treated as normal Hex Totems. So even with old undying, you could never have 6 hexes. (Killer was using Hex: ruin, Hex: Pentimento, Hex: undying, Scourge hook: pain resonance. With forever plague you can't infect survivors directly so infect the pallets and so on they are gonna use. I used a similar build on Artist, though I used Undying instead of Thrill of the Hunt iirc since my aim was to wait until all 5 had been cleansed before rekindling. You also want to bring a couple more hexes in order to force cleansing. Buff: changed the activation range to be variable (2/3/4 metres). for add ons you can use garden of rot and severed hands since they'll likely try to do gens together (4th slot you can use discordance if you want) and garden of rot forced them to choose between being vulnerable to an injure/down from staying swarmed or letting go of the generator and I personally think BHVR should redesign this perk to a Scourge Hook and Hex Perk because it's by far the hardest to achieve glass cannon perk. I've not lost every match because of it, hell there's been occasion where survivors are throwing matches just to try and get a single boon up, but I'm struggling to see a place for Pentimento while boons are around. Yeah, but that's kinda pointless since undying would be gone earlier anyway. How to Best utilize a blindness build. Jan 4, 2022 路 Hex Pentimento Hex Huntress Lullaby Hex Thrill of the Hunt Plaything. Note that these aren't meta or even very good. which I run along with them. 17 Hex: Pentimento Hex: Pentimento gains an additional effect: Hex: Undying. It's a pretty fun build that gets value even if your totems get destroyed. Once more hexes spawn after everyone is hook stage 1, I have stealth and various points of interest to check without the aura reading. I'm running Corrupt Intervention and Hex Ruin atm, and straight from the off, I just walk straight to the illuminated Hex and kind of monitor it for a little while, especially if it's in the middle of the blocked gens - it gives you a good idea if it's one to try and protect or if it's well hidden, and you'll always catch the same player I was standing in front of a Hex-totem, in the center of the map, and was only able to cleanse it, not bless it. Prestige The Knight to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Face the Darkness for all other Characters. tv/products/thecommondanger/ticket馃捇 Discord Server: https://discord. I've lost all hope in 5 pentimento stacks in that match and then someone cleansed dull totem. Meaning no, you can only use it once. This is why my haunted, undying, retribution build works. Hex: Devour Hope is a Unique Perk belonging to The Hag. Hex: Retribution is a Unique Perk belonging to The Deathslinger. Buff: now reveals a Survivor's Aura for as long as they are within the activation range. I absolutely love going against it. Buff: increased the Bloodpoint Bonus gains to 6/8/10 % per Token. Cursed as a Hex Totem Hex: Undying is really OP, but as a survivor main i hope it doesn't get nerfed. Feb 1, 2022 路 Pentimento is all about creating win win situations for you. Once you have these equipped take: Hex: Haunted ground Using this method you will have three lit totems from Ruin, Pentimento, and Devour Hope. All Trials spawn with 5 Totems in random location, usually hidden against environmental objects and in nooks and cranies. May 4, 2022 路 DOWSEY attempts to get 5 Stacks of Pentimento in Dead by Daylight馃敂 Subscribe to DOWSEY! https://youtube. Unfortunately, Ruin and Undying went ridiculously fast -- I know, what a shock -- so I had literally no gen slowdown other than the pressure I could get through hooks. 4/5 chance of "Devour Hopes" and 1/5 chance of Undying. The best part is that they cleansed all 4 hex totems so I was like "almost :(". My build has consisted of Hex: Devour Hope, Hex: Pentimento, Hex: Plaything, and Hex: Undying. But don't worry - that's where Hex: Pentimento comes in, punishing survivors with major slowdown if they choose to cleanse Blood Favour. Expand user menu Open settings menu Open settings menu We would like to show you a description here but the site won’t allow us. Nerf: now Survivors don't cleanse dull totems anymore in the boon totem meta, and even if you run Hex perks they'll bless them instead of cleansing them half the time and then you're boned, so the only way to get value out of Pentimento is to run it with either Hex: Plaything or Hex: Ruin + Hex: Undying, and then you're 3 perks deep into making This is how pretty much all hex perks work. twitch. (I don't have devour hope yet so I've used haunted ground, blood favour, undying, pentimento) The Undying Influence Tome Challenge requires you to finish the trial with at least 1 Hex Totem remaining while using Hex: Undying. Pentimento can show up with any other hex but usually it's Plaything. Hex: Haunted Ground is a unique perk belonging to Spirit. sm dw ww th rm qx sp ko bm ik


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